Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UTnQB-dxxW2-UJiYu-A4KiH-wcpmJ | 9/15/7 | 77.8 | 0.93 | 2026-07-16 00:53:55 · 23m 30s | |
| CSGO-u2KmQ-75PzB-369bx-QXtm3-Z2e4D | 18/20/6 | 87.8 | 1.09 | 2026-07-06 09:01:15 · 38m 58s | |
| CSGO-ceUxn-6GBOG-4GGsz-ZOzYA-n9ROG | 11/17/5 | 52.0 | 0.66 | 2026-07-06 08:25:08 · 30m 15s | |
| CSGO-NFp5T-MnreP-dOVNW-qBAue-Njp7C | 9/19/3 | 58.1 | 0.57 | 2026-07-06 07:40:18 · 34m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.