Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ipDGu-FEcE7-YBZfu-iWrAe-DuQVP | 17/17/6 | 73.3 | 1.08 | 2026-07-02 21:27:01 · 40m 21s | |
| CSGO-XfEHj-ZdjNM-qcjZZ-qQHXQ-ZR9jE | 15/5/2 | 76.1 | 1.60 | 2026-07-02 21:00:24 · 23m 30s | |
| CSGO-eSLTa-HxLb2-CSGcM-EH3cD-vycuB | 23/15/4 | 87.9 | 1.52 | 2026-06-30 21:28:47 · 35m 38s | |
| CSGO-JJHLq-cmvxM-tShUZ-dVPOV-XF95Q | 17/9/3 | 74.5 | 1.45 | 2026-06-30 20:55:04 · 30m 5s | |
| CSGO-BEopO-kDHEd-DKOsn-OEq9P-eHsyM | 5/7/3 | 61.6 | 0.86 | 2026-06-29 21:45:25 · 13m 52s | |
| CSGO-dkv6a-ev8GS-dxdMo-NLOTN-HSWsO | 13/17/6 | 96.0 | 0.98 | 2026-06-29 20:27:51 · 30m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.