Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GkGNs-M3ZGq-Npafb-K6CNj-q4yUO | 15/21/6 | 82.5 | 0.93 | 2026-07-17 04:36:59 · 29m 18s | |
| CSGO-y2bFv-yKj3r-MWeDD-tckA3-feAtG | 5/8/3 | 37.8 | 0.79 | 2026-07-10 05:30:36 · 23m 20s | |
| CSGO-47r7p-XsUkp-PCXf3-WBL3P-PRqmJ | 13/12/1 | 75.6 | 1.07 | 2026-07-09 04:06:42 · 24m 13s | |
| CSGO-uzxN3-seJOd-pqsk2-UzRxZ-zFqqK | 21/17/3 | 85.5 | 1.33 | 2026-07-05 00:13:17 · 35m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.