Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-94Hno-EDxsG-rxCwY-vWV5Z-bFhCG | 13/13/3 | 93.5 | 1.25 | 2026-07-10 01:23:26 · 22m 55s | |
| CSGO-9mmCf-cWD74-CLDPB-ruUc2-9VatH | 16/15/3 | 73.9 | 1.11 | 2026-07-09 01:20:35 · 34m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.