Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mpabH-CSLfr-Ew5sL-Zj9NE-fcWoN | 16/21/5 | 80.7 | 1.03 | 2026-07-04 22:30:52 · 37m 23s | |
| CSGO-t5fUJ-J8Rsh-tRWJR-BVMoN-HSWsO | 8/20/4 | 42.2 | 0.45 | 2026-07-03 23:45:23 · 36m 3s | |
| CSGO-A3EOX-7pR73-xBcb9-H9R7C-wTY2Q | 6/19/2 | 41.7 | 0.25 | 2026-07-03 23:02:29 · 38m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.