Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BXB9v-V5Qk3-WeQyU-OY24X-vkSSH | 8/15/4 | 50.5 | 0.66 | 2026-07-06 09:12:19 · 28m 47s | |
| CSGO-pdAKW-ncDGB-StMHL-R6rjh-9sLbM | 9/8/2 | 71.4 | 1.02 | 2026-07-05 14:51:10 · 23m 43s | |
| CSGO-m5wDY-tDuOo-z2cHH-D9ROS-PGOJM | 9/14/4 | 42.6 | 0.71 | 2026-07-05 14:17:46 · 31m 12s | |
| CSGO-KQYPz-fwUHW-Tn3nF-7WHZc-fYb7L | 6/14/2 | 41.3 | 0.48 | 2026-07-04 09:50:26 · 23m 18s | |
| CSGO-hQL8S-rco6P-jVX4Y-bq3wj-AEVjM | 8/14/5 | 59.7 | 0.76 | 2026-07-04 09:03:37 · 32m 36s | |
| CSGO-GkVwu-8sKON-47CjT-LvN9s-zNZML | 7/15/1 | 51.2 | 0.49 | 2026-07-03 17:39:13 · 29m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.