Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FsXkO-CfPE9-ynFk5-OADx5-meAtG | 13/13/1 | 82.8 | 1.10 | 2026-07-10 02:43:49 · 24m 28s | |
| CSGO-sjyhD-c7Xpx-b49Of-DE8xB-UUYkF | 26/17/7 | 113.0 | 1.65 | 2026-07-10 02:04:17 · 35m 36s | |
| CSGO-sVLOw-fsxxY-67z2t-2JteF-J9tvE | 22/19/2 | 92.4 | 1.26 | 2026-07-08 03:11:20 · 38m 52s | |
| CSGO-YrwRP-qjGEu-SDsiA-WVfQr-r3taL | 21/16/6 | 94.9 | 1.41 | 2026-06-30 01:36:11 · 31m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.