Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VjPiD-b2Dvp-D4GEh-89zwJ-cwa3K | 9/15/1 | 57.8 | 0.63 | 2026-06-29 14:33:20 · 25m 39s | |
| CSGO-E2PNi-6wOEE-zEFjo-CdzpZ-UjenL | 4/14/1 | 57.9 | 0.18 | 2026-06-29 14:09:00 · 17m 37s | |
| CSGO-MOhh2-b8bjw-ryrzN-BiwKZ-zFqqK | 12/18/8 | 80.1 | 0.89 | 2026-06-29 13:28:45 · 34m 17s | |
| CSGO-5KA92-SkK84-GEWMd-hDLFd-FPGCF | 8/16/3 | 51.5 | 0.56 | 2026-06-29 11:18:04 · 27m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.