Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bDPhw-RwBcX-nNB5t-sBEBJ-Kn6nM | 7/12/6 | 50.7 | 0.85 | 2026-07-09 17:14:46 · 34m 18s | |
| CSGO-wHL4r-W2bZb-jU4ne-RZpuP-S7YpG | 13/11/4 | 66.5 | 1.18 | 2026-07-06 18:41:32 · 30m 35s | |
| CSGO-RbuX6-haHRR-i3Gzo-EV4dN-97V5F | 10/17/12 | 81.6 | 0.96 | 2026-07-01 20:15:00 · 39m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.