Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DQmBv-4EWjU-5k5eE-sCKFs-Q4zAC | 16/20/5 | 86.7 | 1.13 | 2026-07-15 03:16:37 · 36m 52s | |
| CSGO-jyeEu-wyewk-6EY5W-RY5Hs-vhjTL | 19/22/7 | 88.8 | 1.18 | 2026-07-05 19:25:29 · 41m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.