Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HxhrO-Hx2yB-8usVb-oyLoT-A7QBD | 15/15/5 | 77.8 | 1.17 | 2026-08-01 00:49:24 · 28m 59s | |
| CSGO-2O45a-OYy2s-CJpux-7T5w6-cAhaB | 20/15/6 | 88.1 | 1.39 | 2026-07-11 17:41:16 · 33m 43s | |
| CSGO-NionN-Cf4ca-tH3vA-TpMMm-2h3RG | 11/16/2 | 75.1 | 0.80 | 2026-07-10 00:36:42 · 26m 38s | |
| CSGO-6nc2Z-B4tWX-6YVXB-TLwj7-GLSKF | 31/24/3 | 109.2 | 1.42 | 2026-07-06 15:46:26 · 47m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.