Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PWadc-Avknv-MiCid-AkfoK-ScHLH | 10/18/7 | 59.9 | 0.75 | 2026-07-13 00:08:13 · 36m 30s | |
| CSGO-tLxvh-jG4yj-NckUx-GMLAr-mNcqA | 8/19/2 | 38.5 | 0.39 | 2026-07-05 23:50:30 · 30m 18s | |
| CSGO-iALMK-jvqUx-yC9RU-rjec8-ipxMM | 5/16/7 | 54.8 | 0.37 | 2026-07-03 16:54:23 · 28m 57s | |
| CSGO-knESK-CW4wY-jdmJH-7y7ib-Gkb3K | 17/21/9 | 99.4 | 1.05 | 2026-07-03 16:10:39 · 36m 7s | |
| CSGO-iXLNG-LEwVa-xxw6H-hBCZs-JfX2Q | 24/16/5 | 101.7 | 1.48 | 2026-07-03 03:52:40 · 35m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.