Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oFuTD-tJu8m-mOLQL-zVLw3-VeruL | 14/15/4 | 62.8 | 1.03 | 2026-07-12 08:25:46 · 32m 5s | |
| CSGO-ubks8-cquAM-7spMR-AszHO-iwa3K | 14/9/2 | 74.3 | 1.36 | 2026-07-10 07:25:41 · 29m 10s | |
| CSGO-rC7Oj-86uW8-7wX9k-9uSr3-zz8aC | 16/17/4 | 85.0 | 1.18 | 2026-07-09 05:53:50 · 30m 39s | |
| CSGO-iYwqm-X5PTZ-JnUQP-8j2H6-TLJzN | 17/10/7 | 91.8 | 1.50 | 2026-07-08 23:32:31 · 29m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.