Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BDiuA-hkPod-TtiKk-R6Z9W-JmAEB | 8/14/0 | 64.3 | 0.47 | 2026-07-16 03:57:17 · 23m 7s | |
| CSGO-vvUBb-TasQ6-qQ46k-6ooSY-BRaJD | 15/8/5 | 90.5 | 1.51 | 2026-07-11 04:08:41 · 26m 39s | |
| CSGO-aRoHX-HXdGX-7ZWnh-WQaDr-aCsOH | 24/16/5 | 87.9 | 1.45 | 2026-07-09 04:23:46 · 35m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.