Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NAakP-wuun8-EsowR-etFEa-cvmHB | 9/14/7 | 63.2 | 0.86 | 2026-07-06 19:48:19 · 33m 17s | |
| CSGO-cjGzO-cMow5-77S3v-vKxo5-GfNHA | 26/17/3 | 103.8 | 1.54 | 2026-06-29 19:47:38 · 36m 54s | |
| CSGO-T8UOi-j8xmv-2SHi2-5V2hy-oBCJC | 8/10/6 | 52.7 | 0.92 | 2026-06-29 18:06:36 · 28m 29s | |
| CSGO-42syF-ORBR2-Js2kT-5ddmK-zwJoD | 7/4/5 | 64.2 | 1.26 | 2026-06-28 20:15:30 · 16m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.