Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4aONh-aLipi-7j95x-5WFDG-kosSJ | 17/14/7 | 95.5 | 1.46 | 2026-07-09 03:13:23 · 27m 43s | |
| CSGO-bt9Fw-ivneY-Trjpn-8WpHE-cpEVF | 0/5/0 | 14.2 | 0.00 | 2026-07-08 16:25:03 · 5m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.