Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dzd7n-7KPwb-SzkBJ-8yPaz-RrSnB | 18/9/5 | 97.2 | 1.68 | 2026-07-07 00:15:21 · 21m 29s | |
| CSGO-ybHm6-artMp-68jQN-NuSk5-aqKPJ | 25/18/4 | 116.1 | 1.59 | 2026-07-04 19:35:13 · 41m 17s | |
| CSGO-3ifyJ-nuAqi-iyuDG-kJfYi-pE26A | 7/10/2 | 84.1 | 0.81 | 2026-07-02 21:43:02 · 14m 6s | |
| CSGO-T6Moq-8DmMp-u2E3F-R3Vet-N3MAK | 9/20/4 | 57.1 | 0.53 | 2026-07-02 20:56:23 · 30m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.