Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wkpKD-WX8SZ-6y9Bq-NOhn8-6pe8E | 13/15/8 | 70.3 | 0.96 | 2026-07-12 07:59:25 · 34m 14s | |
| CSGO-K498j-vwYJG-7uwzq-hToip-d34uC | 24/18/4 | 111.2 | 1.32 | 2026-07-07 10:01:40 · 36m 55s | |
| CSGO-kGU7X-QvnRm-c2KrU-3KVho-us68F | 29/17/8 | 141.4 | 1.91 | 2026-07-07 09:28:05 · 31m 2s | |
| CSGO-v62wT-cCw27-n59Sv-vaEhW-EQM6H | 21/9/5 | 115.7 | 1.77 | 2026-07-05 03:08:48 · 27m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.