Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dh7mD-KEcyh-ahRLJ-yaMkR-MHcVG | 17/14/6 | 69.1 | 1.24 | 2026-07-07 07:19:15 · 28m 3s | |
| CSGO-z8NJc-s65FJ-5SQcw-HZbyr-BDQqJ | 14/5/7 | 112.2 | 1.93 | 2026-07-07 06:53:53 · 17m 31s | |
| CSGO-2wHFz-WCHyU-fDmn4-ARQCz-jVMQC | 10/16/12 | 74.0 | 0.93 | 2026-07-07 06:14:24 · 34m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.