Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hsauq-ocSiO-SNac9-ULHEY-nFzAC | 9/14/2 | 49.4 | 0.63 | 2026-07-31 05:37:18 · 24m 55s | |
| CSGO-w4vn3-TbbYG-LuEEh-JzbX5-pVMQC | 20/20/6 | 86.1 | 1.19 | 2026-07-09 11:18:33 · 35m 51s | |
| CSGO-m5u94-LSnNb-Nna4D-AL49j-5XEyB | 16/14/6 | 87.8 | 1.27 | 2026-07-09 10:42:20 · 32m 28s | |
| CSGO-ViWkW-9ex7y-EYyDQ-HMVwV-rRXXC | 16/18/1 | 76.4 | 0.88 | 2026-07-09 09:55:03 · 35m 26s | |
| CSGO-VHGXC-XVn56-3Uc9V-vp3PS-Ew4ZJ | 18/18/7 | 80.0 | 1.18 | 2026-07-04 08:23:39 · 40m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.