Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mStc4-nYzXx-NURBC-Qv2ax-ZrPJM | 17/18/1 | 88.2 | 1.04 | 2026-07-09 01:36:33 · 31m 33s | |
| CSGO-wR4nQ-OGUYk-Yf4D2-2KusO-XwJ5O | 11/14/2 | 84.9 | 0.93 | 2026-07-09 01:07:37 · 25m 34s | |
| CSGO-UmBhn-e4Wek-NTWua-bNFHn-JYBUM | 22/16/5 | 113.2 | 1.45 | 2026-07-09 00:28:25 · 32m 22s | |
| CSGO-F9RCj-3zAGh-X9yOy-Vcfmn-xiHeB | 10/16/3 | 64.6 | 0.75 | 2026-07-08 00:52:37 · 28m 33s | |
| CSGO-KksEc-GPt5e-aRCau-UPk3d-h5EiJ | 13/16/5 | 91.1 | 1.14 | 2026-07-08 00:24:01 · 26m 50s | |
| CSGO-YrwRP-qjGEu-SDsiA-WVfQr-r3taL | 21/17/2 | 91.5 | 1.35 | 2026-06-30 01:36:11 · 31m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.