Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mCKFK-jo6Lz-o7FpE-Dnxkh-WZ8SA | 19/20/10 | 98.1 | 1.30 | 2026-07-10 18:30:05 · 36m 6s | |
| CSGO-OQveP-aOxhf-ZwACb-KG8zf-Vt3NF | 9/13/4 | 55.0 | 0.88 | 2026-07-09 16:39:12 · 32m 59s | |
| CSGO-NAWiT-BfsPh-NLpRL-z5p6p-d34uC | 17/8/3 | 94.0 | 1.61 | 2026-07-07 03:39:04 · 23m 38s | |
| CSGO-tdjMy-sC6Aj-J75aA-OtY3i-ps68F | 12/13/3 | 52.6 | 1.07 | 2026-07-06 06:49:56 · 28m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.