Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F7XaF-cdOja-mpK6O-zSSt8-PBdqA | 17/15/7 | 109.1 | 1.33 | 2026-07-09 00:43:53 · 33m 43s | |
| CSGO-axXHz-eavq5-dbSud-p7Wv3-hUoEM | 11/11/1 | 70.3 | 0.98 | 2026-07-08 22:41:04 · 12m 12s | |
| CSGO-RZShd-FSKpj-uUkXb-hjpiK-wHZkF | 13/15/4 | 71.6 | 0.95 | 2026-07-04 22:58:58 · 33m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.