Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cjmXb-mnCNL-WLnZh-n8sB8-ApWjM | 15/17/3 | 69.4 | 0.97 | 2026-07-07 20:05:34 · 34m 18s | |
| CSGO-6nc2Z-B4tWX-6YVXB-TLwj7-GLSKF | 16/24/7 | 67.6 | 0.73 | 2026-07-06 15:46:26 · 47m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.