Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rJLaw-LOa4B-CDBTT-YHcf3-D2xHL | 10/19/5 | 49.7 | 0.64 | 2026-07-10 14:42:21 · 32m 50s | |
| CSGO-t7tKr-qWGwo-EweRq-WCmjd-pPocG | 23/20/3 | 90.0 | 1.19 | 2026-07-06 16:31:23 · 47m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.