Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nhBUB-QtkXL-NPfih-hdUZb-pkiaB | 20/14/0 | 97.1 | 1.55 | 2026-07-15 21:14:21 · 27m 53s | |
| CSGO-hqZcG-TW7tx-nx7DV-HzK9L-ScHLH | 18/21/2 | 49.3 | 0.83 | 2026-07-09 02:55:21 · 49m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.