Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ucB8P-wTMmb-tFe9D-oVdnK-kHBxH | 18/19/2 | 87.2 | 1.10 | 2026-07-08 04:41:14 · 30m 0s | |
| CSGO-KksEc-GPt5e-aRCau-UPk3d-h5EiJ | 12/13/6 | 81.7 | 1.08 | 2026-07-08 00:24:01 · 26m 50s | |
| CSGO-DmC7W-mOWP5-Ni6aG-mEpbX-euQFE | 11/19/7 | 66.1 | 0.80 | 2026-07-07 19:14:14 · 34m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.