Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9a2ME-te7K6-miDEN-5OTsH-mS5KQ | 18/20/9 | 99.5 | 1.27 | 2026-07-11 04:27:49 · 35m 8s | |
| CSGO-LAaoG-EoQVq-XBMvd-ZeOFC-7TQ7B | 27/19/2 | 86.8 | 1.39 | 2026-07-11 01:32:36 · 40m 25s | |
| CSGO-nSU6f-mhAXp-kUPZ2-A3qYa-fQ4qB | 13/20/9 | 80.2 | 0.92 | 2026-07-10 04:18:31 · 38m 6s | |
| CSGO-uV8Oh-RoQKd-S3ybD-uAoH7-moi9Q | 16/17/8 | 101.0 | 1.17 | 2026-07-10 01:10:46 · 35m 54s | |
| CSGO-OXVLH-zZYq9-uOwBC-qyqKA-vdueM | 21/15/10 | 114.1 | 1.56 | 2026-07-06 04:38:15 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.