Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oOYa9-qsPOD-rbyLu-nuYs5-tUD3J | 8/15/6 | 66.1 | 0.75 | 2026-07-10 22:15:44 · 30m 35s | |
| CSGO-pWYx7-Lc3Fx-4a7Wv-S4Qsi-iiQZQ | 24/18/7 | 109.5 | 1.51 | 2026-07-10 21:32:47 · 38m 29s | |
| CSGO-ceHS5-4WjyQ-oxsiV-RJcNZ-zFqqK | 7/15/5 | 60.4 | 0.60 | 2026-07-06 02:55:19 · 25m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.