Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9a2ME-te7K6-miDEN-5OTsH-mS5KQ | 18/16/3 | 72.4 | 1.06 | 2026-07-11 04:27:49 · 35m 8s | |
| CSGO-LAaoG-EoQVq-XBMvd-ZeOFC-7TQ7B | 12/22/11 | 68.5 | 0.74 | 2026-07-11 01:32:36 · 40m 25s | |
| CSGO-nSU6f-mhAXp-kUPZ2-A3qYa-fQ4qB | 16/15/4 | 71.8 | 1.10 | 2026-07-10 04:18:31 · 38m 6s | |
| CSGO-OXVLH-zZYq9-uOwBC-qyqKA-vdueM | 18/17/4 | 69.6 | 1.10 | 2026-07-06 04:38:15 · 30m 10s | |
| CSGO-uraiY-sV2UY-2AYkO-ozbQw-XfP7B | 14/14/4 | 90.7 | 1.12 | 2026-06-30 21:25:40 · 26m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.