Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6iKrH-SoRCC-749Yt-WcQyb-Gkb3K | 25/22/9 | 83.3 | 1.28 | 2026-07-14 23:50:17 · 47m 36s | |
| CSGO-GmhmF-to4ki-TMbun-m3Ou4-FVoxA | 31/16/8 | 151.4 | 1.98 | 2026-06-29 23:44:58 · 33m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.