Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KmrSw-ucqjW-3oY4C-cMJvu-sNjeC | 14/9/2 | 127.3 | 1.66 | 2026-07-03 18:58:09 · 21m 0s | |
| CSGO-aFtxc-siNYs-UrVMS-3LHDQ-umXML | 15/21/2 | 66.5 | 0.84 | 2026-07-03 18:08:31 · 39m 20s | |
| CSGO-rNQP8-PSrbC-S3TDv-nGTOv-oWRKF | 17/14/5 | 102.2 | 1.45 | 2026-06-29 19:33:05 · 28m 6s | |
| CSGO-zV38v-CLQdq-EyYzC-p5ULG-zbZYO | 10/13/3 | 88.8 | 0.96 | 2026-06-29 19:09:36 · 19m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.