Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OAkBm-Ymzxm-ENskn-VSosL-OHTCP | 5/20/2 | 30.1 | 0.27 | 2026-07-08 01:03:36 · 33m 12s | |
| CSGO-E2V4R-oqC9V-suyJq-aUB8A-JebRF | 10/15/2 | 36.5 | 0.71 | 2026-07-06 00:16:37 · 33m 6s | |
| CSGO-mk3GO-BwwTD-AfttE-5VcMn-TYTSH | 3/19/2 | 22.1 | 0.06 | 2026-07-05 23:25:17 · 31m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.