Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q33df-VqZZO-aQHUp-aSm9a-fQ4qB | 6/17/3 | 31.0 | 0.26 | 2026-06-28 18:25:29 · 34m 40s | |
| CSGO-XQ9Qy-Lk2EN-OmwJm-xFNdv-zhJaA | 15/16/2 | 69.8 | 0.85 | 2026-06-28 14:59:45 · 31m 55s | |
| CSGO-q4cJY-33wiM-z4864-7buH5-hBnUE | 16/15/7 | 93.2 | 1.27 | 2026-06-28 14:27:29 · 27m 17s | |
| CSGO-mrJqC-oXN7Y-pX2Od-sEY2D-4cEZG | 13/19/12 | 93.6 | 1.03 | 2026-06-28 12:53:24 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.