Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wxQDp-J4aKQ-sWxpz-ZjE5r-MWjXM | 17/10/1 | 93.4 | 1.52 | 2026-07-09 01:27:52 · 26m 15s | |
| CSGO-d2vxA-x8c3A-mMVhJ-B4dWY-s6iPK | 13/18/6 | 56.2 | 0.85 | 2026-07-05 19:49:13 · 36m 11s | |
| CSGO-yEknO-O2PkN-ho57n-Jo3kc-ciQZQ | 5/17/3 | 46.5 | 0.38 | 2026-07-05 19:18:34 · 23m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.