Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-inmkL-7jaDL-wKd6d-Nxyej-wO8WB | 14/17/6 | 66.0 | 0.88 | 2026-07-11 13:30:42 · 40m 30s | |
| CSGO-nAaLW-wvNxU-PhxJ7-EiDGJ-c84VH | 18/13/6 | 88.4 | 1.32 | 2026-06-29 13:26:08 · 31m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.