Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PtzWF-6sVHR-of8YW-7msst-C34BO | 24/8/3 | 128.7 | 2.18 | 2026-07-09 10:29:25 · 23m 35s | |
| CSGO-oufm7-OyVzA-NvGT6-L7Lpi-D5fGH | 16/12/8 | 87.4 | 1.39 | 2026-06-29 12:28:27 · 32m 43s | |
| CSGO-QaxLs-asEEd-VKbJh-fbeQk-PtcZH | 16/10/8 | 124.3 | 1.71 | 2026-06-29 11:53:51 · 24m 59s | |
| CSGO-mkUE6-3Zk3s-Msd3a-XiZRA-fympQ | 12/5/4 | 69.9 | 1.46 | 2026-06-29 11:21:59 · 23m 18s | |
| CSGO-LUvmz-weKEh-heRtO-3RLnS-TkkfO | 19/14/7 | 87.9 | 1.37 | 2026-06-29 10:35:12 · 40m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.