Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qPSK8-Of763-XsHCB-A7wLH-KdWXC | 11/11/5 | 65.7 | 1.04 | 2026-07-04 05:59:35 · 19m 30s | |
| CSGO-qqTUc-yTaeH-f8ADf-dGW8J-28CBM | 15/12/2 | 75.4 | 1.18 | 2026-07-02 07:03:57 · 33m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.