Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XCqQk-jzyJc-PjwRQ-tqK29-mKurD | 18/16/2 | 96.7 | 1.26 | 2026-07-17 03:43:00 · 28m 31s | |
| CSGO-Sds4M-eKbGp-CqQ4B-VXKtn-iCi5P | 15/15/7 | 89.8 | 1.25 | 2026-07-11 00:21:12 · 33m 10s | |
| CSGO-RvWoT-acQOZ-O25NV-mGSKP-qHBxH | 23/13/3 | 109.1 | 1.70 | 2026-07-09 00:46:19 · 35m 54s | |
| CSGO-iQ3hx-d2aOm-XnZJx-e9LoB-Q9jbN | 18/18/1 | 79.6 | 1.06 | 2026-07-08 03:44:02 · 29m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.