Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dRUmB-FrNAP-qEPpi-fqZhs-3rP3A | 13/15/6 | 63.2 | 1.00 | 2026-07-11 04:47:50 · 38m 59s | |
| CSGO-2qQG4-C3UNm-uUnqa-ZDEOP-xbjsF | 18/18/4 | 81.1 | 1.10 | 2026-07-11 04:07:03 · 35m 43s | |
| CSGO-yHpNM-HWBCx-Euque-OaFUR-HnF8D | 12/15/4 | 71.1 | 1.01 | 2026-07-06 14:03:39 · 27m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.