Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mBbD2-9XHjC-aPjY5-8N7ds-oNBYN | 12/16/2 | 58.2 | 0.80 | 2026-07-11 18:14:23 · 36m 27s | |
| CSGO-xasWE-GFJCt-ZKuWN-yTzAq-bNmkP | 16/16/6 | 68.9 | 1.08 | 2026-07-11 14:17:23 · 38m 50s | |
| CSGO-uC6K2-FKB4F-fKUG5-TSroL-P9zkG | 15/16/8 | 72.8 | 1.18 | 2026-07-01 14:26:17 · 38m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.