Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TG6Th-ULVX5-y7zhW-FGttX-JuiTL | 17/12/0 | 76.3 | 1.23 | 2026-07-05 02:58:20 · 37m 52s | |
| CSGO-FsnLk-GRJFG-scuNA-xTuwv-YrJTK | 12/14/4 | 64.2 | 0.85 | 2026-06-29 08:55:19 · 30m 5s | |
| CSGO-qwMRt-ttqtb-bAWhF-MePyF-FJiPK | 12/18/5 | 79.7 | 0.78 | 2026-06-28 01:19:24 · 35m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.