Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pHvLH-zy4c3-fB4FS-NbLv2-ZC9WB | 14/14/7 | 107.8 | 1.32 | 2026-07-29 22:47:21 · 28m 3s | |
| CSGO-xYaua-LBzMh-okemW-Pu6r7-xU7CH | 11/18/6 | 67.9 | 0.69 | 2026-07-03 22:15:43 · 33m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.