Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oGpt2-BOLWb-xQz87-E6qdt-QCZQM | 10/14/0 | 79.4 | 0.83 | 2026-06-29 15:40:10 · 24m 12s | |
| CSGO-o9TWd-rBi9F-UxADh-PzrrV-AvxfF | 12/17/3 | 71.7 | 0.90 | 2026-06-29 14:56:10 · 38m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.