Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TztQG-hoKmu-EUewX-Oo6Y7-oqp2H | 7/13/6 | 38.9 | 0.60 | 2026-07-09 00:58:01 · 40m 49s | |
| CSGO-4UL3v-MXQMu-8ZfbR-kVCLv-KCBcO | 6/18/7 | 52.3 | 0.56 | 2026-07-07 03:54:21 · 30m 27s | |
| CSGO-qRyMY-fX3RP-wdJmf-2ejno-AYEyB | 10/17/5 | 49.9 | 0.69 | 2026-07-06 05:27:17 · 30m 37s | |
| CSGO-onenw-fv5kK-fcAiZ-mFhxP-ZR9jE | 7/17/5 | 46.2 | 0.45 | 2026-07-06 04:53:58 · 29m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.