Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3szkM-jMoen-LKdM4-SABN3-ZC9WB | 8/14/2 | 68.8 | 0.63 | 2026-07-07 19:02:51 · 24m 55s | |
| CSGO-WsU8H-Ybp6a-PuyAV-zEmEL-Z9JjC | 11/21/6 | 66.7 | 0.69 | 2026-07-06 19:53:13 · 42m 57s | |
| CSGO-Pzy7d-uA5hW-d9LN3-vp3zp-PXOYE | 12/15/5 | 73.4 | 1.06 | 2026-07-06 19:19:02 · 30m 34s | |
| CSGO-DLTiR-MiES3-9RC97-SfPAv-j34uC | 7/18/7 | 48.4 | 0.53 | 2026-07-06 18:36:49 · 37m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.