Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wabHE-oymNA-Jiibn-c6FZj-AZQhG | 21/14/2 | 87.5 | 1.28 | 2026-07-05 18:34:55 Β· 37m 32s | |
| CSGO-cQG7L-hfxLS-Y3s2r-nwBLE-wADEB | 16/9/7 | 86.2 | 1.50 | 2026-07-05 17:58:21 Β· 32m 6s | |
| CSGO-ofPXw-T2cCG-tWcC2-4FR8n-iNBYN | 10/16/9 | 68.4 | 0.89 | 2026-07-03 18:12:26 Β· 33m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.