Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x2m5O-jBoht-qPQz4-oMMs5-DqVoN | 16/4/3 | 118.5 | 2.03 | 2026-07-04 11:00:47 · 20m 32s | |
| CSGO-VzeQX-9eYvt-OD4uP-McM7Y-F7QBD | 21/9/3 | 122.6 | 1.74 | 2026-07-03 22:37:41 · 26m 51s | |
| CSGO-jakSH-9ryGV-tyKhF-syvTC-KeiGH | 19/15/2 | 78.0 | 1.22 | 2026-07-02 18:45:35 · 39m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.