Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FM5fF-4seUe-Pv2iU-CJSMm-m3taL | 17/15/6 | 70.4 | 1.14 | 2026-07-09 01:42:54 · 37m 33s | |
| CSGO-WzG9P-wPmwP-ewiQs-ipY4M-m7oJN | 17/17/5 | 75.2 | 1.24 | 2026-07-05 21:46:42 · 27m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.