Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4dm4m-uiaPy-xYdOj-Xi2Nj-S4qqK | 12/12/6 | 84.4 | 1.20 | 2026-07-10 23:16:22 · 27m 0s | |
| CSGO-K36jC-vYpS6-4j2qG-a4BWd-RZ8SA | 11/20/6 | 71.0 | 0.75 | 2026-07-02 16:50:40 · 40m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.